Once you have placed the sprite sheet file into your sprite-sheet folder, clicking it in the Project panel will show you several options as shown below. In this tutorial I will be using the sprite sheet below, Please download it here – Ken Sprite Sheet – and place it the sprite-sheet folder you created if you want to make high performance 2D games, you should be using them. In a nut-shell, a sprite sheet is a way of packing images together as one image, which is then used to create animations and sprite graphics which lower memory usage and increase performance of games. Step 2: Import and setup the Sprite Sheet In the project panel create the following 5 folders. We will now want to create a few folders to help organize our project. If you do not have this drop down, you are using an old version of Unit圓D. In the Unity Project Wizard, select ‘2D’ from the drop down highlighted in the image below then click ‘Create’. This process will include importing and slicing a Sprite Sheet (Ken from Street Fighter), assigning animation states with the new animation controller, and scripting simple keyboard controls to change the animation states.įirst thing we will want to do is make sure our Unit圓D version is up to data and then create a new project. Params - (default target) a single parameter for the call function (eg.In this tutorial I will be explaining how to manage 2D animation states for characters in Unit圓D using the new 2D tools that shipped with version 4.3. Rewind is not available on the outside series but is available on an inside seriesĬall - (default null) the function to call when the animation is done Then this will be the last of the series to run Note: if any of the series has a loop and loops forever (a loopCount of 0 or no loopCount) Then the sprite will play the series with the times given and ignore the master time In this case, we do not need to do any of this - just enter the cols and rowsĪnimations:] if there is an offset or spacing, etc. A graphics editor (like Photoshop) could be used to see We can enter a total parameter if it does not end evenly in the grid It has 8 columns and 6 rows that we can visually count boom.png is a sprite sheet found online NOTE as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim) So we recommend using the ZIM Sprite run() method. With other animations or Ticker events running. ** See NOTE You can use CreateJS gotoAndPlay(), play(), etc.īut we found the framerate could not be kept ** JSON hash and JSON array formats are now supported (Phaser formats) When you do so, all other parameters are ignored. You can optionally pass in an existing createjs.SpriteSheet as a parameter. The json can come from TexturePacker for instance exported for EaselJS/CreateJSĬreateJS Easel Sprite and SpriteSheet docs: NOTE A ZIM Sprite handles both an evenly tiled spritesheet - use cols and rowsĪnd an un-evenly tiled spritesheet - use the json parameter. This actually runs a ZIM animation and animates the frames. Playing animation series, wait, loop, rewind and call functions. ![]() ![]() With various features like playing a labelled animation, This animates the Sprite over a given time You play the Sprite with the run() method. ![]() Which is a set of images layed out in one file. Sprite(image, cols, rows, count, offsetX, offsetY, spacingX, spacingY, width, height, animations, json, id, globalControl, spriteSheet, label, frame, style, group, inherit) SpriteĪ Sprite plays an animation of a spritesheet
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